Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

FF:Brave Exvius // Defining spritesheet frames help
#64
Game is officially out.
iOS: https://itunes.apple.com/jp/app/final-fa...?l=en&mt=8
Android: https://play.google.com/store/apps/detai...ix.ffbejpn



Extracted a few things:
Extra units: http://imgur.com/a/kl5bF
Beasts: http://imgur.com/a/fS8dB
Monsters:
[spoiler=More Animated Gifs][Image: naO3oM6.gif]
[Image: dkTfjVy.gif]

[Image: XbbrCI7.gif]
[Image: dqRJ06b.gif]
{Angle issues  Cry }

[Image: kTXDZzR.gif]
[Image: k7pnQkI.gif]

[Image: M3ld0TZ.gif]
[Image: W1LmukO.gif]

[Image: dWpGl21.gif]
[Image: Qn9xzQm.gif]
[Image: n6AvasV.gif]

[Image: Fszn3EV.gif]
[Image: ybH7dXH.gif]
[Image: T0szXEA.gif]
[/spoiler]
Reply


Messages In This Thread
RE: FF:Brave Exvius // Defining spritesheet frames help - by MrAlbion - 10-22-2015, 12:08 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)