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FF:Brave Exvius // Defining spritesheet frames help
#50
A few more:
[spoiler=100002304:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100002304.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Jump:
[Image: unit_jump_100002304.png]
Dying:
[Image: unit_dying_100002304.png]
Dead:
[Image: unit_dead_100002304.png]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100002404:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100002404.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100002404.png]
Dead:
[Image: unit_dead_100002404.png]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100002505:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100002505.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100002505.png]
Dead:
[Image: unit_dead_100002505.png]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100002705:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100002705.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100002705.png]
Dead:
[Image: unit_dead_100002705.png]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=201000205:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_201000205.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_201000205.png]
Dead:
[Image: unit_dead_201000205.png]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=202000304 - Guy:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_202000304.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Jump:
[Image: unit_jump_202000304.png]
Dying:
[Image: unit_dying_202000304.png]
Dead:
[Image: unit_dead_202000304.png]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=202001004:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
Bugged
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_202001004.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_202001004.png]
Dead:
[Image: unit_dead_202001004.png]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=203000703:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_203000703.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_203000703.png]
Dead:
[Image: unit_dead_203000703.png]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=205000304:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_00.gif]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_205000304.png]
Dead:
[Image: unit_dead_205000304.png]
Win:
[Image: unit_win_00.gif]
[/spoiler]



(10-10-2015, 01:17 PM)Skyla Doragono Wrote: You could try setting them all up like this?  Only without a background, like Dazz said.

Just have each move set on one "line", with the effect animations that go with it just underneath the character.
That's a good example, thanks.
Will try some stuff out.



Sheet-test:
How about this...
https://dl.dropboxusercontent.com/u/2102...ettest.png
Open to criticism since I have no idea what I'm doing.
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Messages In This Thread
RE: FF:Brave Exvius // Defining spritesheet frames help - by MrAlbion - 10-10-2015, 02:51 PM

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