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FF:Brave Exvius // Defining spritesheet frames help
#46
(10-10-2015, 05:57 AM)puggsoy Wrote: The second one is kinda weird, for some reason the last frame in that animation is empty.
Ah, makes sense.
Had I known I would've just removed the last line in the csv. :/

(10-10-2015, 05:57 AM)puggsoy Wrote: This one is a bit peculiar. I'll have to look into it more, I might be doing the blending wrong after all.
You can also see it happening a little with:
https://db.tt/PrVpj3OR // https://db.tt/rPh2Z892

Here's a funny one: https://db.tt/eEG0gd7P every other sheets for that particular unit came out fine though.

By the way... should I add a background color to the sheets? ;o

Few more animated gifs:
[spoiler=Rain - 100000105:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_00.gif]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100000105.png]
Dead:
[Image: unit_dead_100000105.png]
Before_Win:
[Image: unit_win_before_00.gif]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100001302:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100001302.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100001302.png]
Dead:
[Image: unit_dead_100001302.png]
Before_Win:
[Image: unit_win_before_00.gif]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100001502:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100001502.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100001502.png]
Dead:
[Image: unit_dead_100001502.png]
Before_Win:
[Image: unit_win_before_00.gif]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100001602:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100001602.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100001602.png]
Dead:
[Image: unit_dead_100001602.png]
Before_Win:
[Image: unit_win_before_00.gif]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100001703:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100001703.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100001703.png]
Dead:
[Image: unit_dead_100001703.png]
Before_Win:
[Image: unit_win_before_00.gif]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100002003:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100002003.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100002003.png]
Dead:
[Image: unit_dead_100002003.png]
Before_Win:
[Image: unit_win_before_00.gif]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100002104:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100002104.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100002104.png]
Dead:
[Image: unit_dead_100002104.png]
Before_Win:
[Image: unit_win_before_00.gif]
Win:
[Image: unit_win_00.gif]
[/spoiler]
[spoiler=100002204:]
Atk:
[Image: unit_atk_00.gif]
Idle:
[Image: unit_idle_00.gif]
Limit_Atk:
[Image: unit_limit_atk_00.gif]
Magic_Atk:
[Image: unit_magic_atk_00.gif]
Magic_Stand:
[Image: unit_magic_standby_00.gif]
Unit_Move:
[Image: unit_move_100002204.png]
Unit_Standby:
[Image: unit_standby_00.gif]
Dying:
[Image: unit_dying_100002204.png]
Dead:
[Image: unit_dead_100002204.png]
Before_Win:
[Image: unit_win_before_00.gif]
Win:
[Image: unit_win_00.gif]
[/spoiler]
Probably just going to merge the before_win/win. ;o
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RE: FF:Brave Exvius // Defining spritesheet frames help - by MrAlbion - 10-10-2015, 10:41 AM

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