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FF:Brave Exvius // Defining spritesheet frames help
#43
Previews:
[spoiler=Terra:]
Atk:
[Image: 7WQK27b.gif]
Idle:
[Image: wp6BwMO.gif]
Limit_Before:
[Image: FtPH4uM.gif]
Limit_Atk:
[Image: jFO4Aui.gif]
Magic_Atk:
[Image: rnwRd9Y.gif]
Magic_Stand:
[Image: nYBtWpr.gif]
Unit_Standby:
[Image: Yypnr8w.gif]
Jump:
[Image: ZrRtgsQ.png]
Move:
[Image: viNlPuf.png]
Dying:
[Image: ePDBr4k.png]
Dead:
[Image: woDDzto.png]
Before_Win:
[Image: uN2Ch9C.gif]
Win:
[Image: QlYuUcA.gif]
[/spoiler]

[spoiler=Shadow & Interceptor:]Atk:
[Image: UllFJOr.gif]
Idle:
[Image: WLC2UDO.gif]
Limit_Atk:
[Image: 9gfqXCo.gif]
Magic_Atk:
[Image: cQalgLR.gif]
Magic_Stand:
[Image: PbszIB7.gif]
Unit_Standby:
[Image: 53nItGr.gif]
Jump:
[Image: nDppYCU.png]
Move:
[Image: MtsjBEZ.png]
Dying:
[Image: 8jBwCrK.png]
Dead:
[Image: JRX1sf5.png]
Before_Win:
[Image: ok8pPic.gif]
Win:[/spoiler]

(10-09-2015, 10:30 AM)Dazz Wrote: Very very exciting stuff, looking forward to seeing these on the site. I wonder if they'll change anything for the game's final release.
I'll look around to figure out how to add these to the site properly.

At the very least, there's bound to be a lot of optimization tweaks before the game is released.
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RE: FF:Brave Exvius // Defining spritesheet frames help - by MrAlbion - 10-09-2015, 11:11 AM

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