Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

FF:Brave Exvius // Defining spritesheet frames help
#19
I skimmed over it and it looks fairly straightforward; at the very least it would give a starting point for reverse engineering. I'd like to know how to extract the .cpk files though, so that I can access the CGG and CGS files.
Reply


Messages In This Thread
RE: FF:Brave Exvius // Defining spritesheet frames help - by puggsoy - 09-28-2015, 04:59 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)