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The Smasher's Resource [Program]
#1
Might be a bit early to show, but gotta get started somewhere. As the title implies, this is for a Smash ripoff styled engine I started working on using the assets from tFR. I don't believe it's a rule that is has to be in traditional fighter format, so I thought "why not?"

Currently planned are 4 characters.
(Gilbert, Neko, Chris2Balls, Bombergirl)

They will be implemented in that order. Gilbert will take the most time as I get the engine together.


And that's it. No stages nothing. I want to get 4 working fighters and go from there.


[Image: RXOMUg4.png]


I want to include most of smash's mechanics.
To get an idea here is my current to-do list. In order of priority, probably.

[spoiler=Progress]
Implemented:-------------------------------------------------------------------
Jumping / Double Jumping
Short hopping
Fast falling
walking/dashing
Crouching

Regular Attacks

Hitboxes (spheres?)-
Hit Stun
Hit Lag
Base Knockback
Knockback growth
Knockback Angle

Landing Lag on air attacks

Dead Pose
Getup
Getup Attack
Shielding
Rolling
Teching
Air Dodging (Brawl/Smash4 version)
Ledge Grab
Get up from ledge
Jump from Ledge
Drop from Ledge
Grabbing

To be Implemented:-------------------------------------------------------------------

Auto cancel window on Air Attacks
Directional Influence
Ledge Attack

Pummel
Up throw
Down throw
Forward Throw
Back Throw

Taunts / Appeals
[/spoiler]



So why the topic now?
I wanted input on characters and their design and properties.

For example, here is what I currently have planned for Gilbert.
[spoiler=Gilbert]
[Image: zEPktyo.png]

Current plans:

Jab:
Gilbert has a kinda bad jab. It's slow, but has okay range and a bit of start up.

Nair:
It's hitbox lingers out for a short time. It's Gilbert's best approach tool.

Bair:
Wasn't planned this way, but in game it feels like Jigglypuff's. I don't think giving a tanky character like Gilbert a wall-o-pain is a good idea :p
It is fast and pretty powerful, but has a kinda small hitbox.

Fair:
A really quick attack that when sweet spotted has a small semi-spike. Nair is more useful is most situations.

Up air:
One of Gilbert's best aerials. It has a decent sized hitbox above him and is quick.
Base knockback and knockback growth are low, so it's best for building up damage.

F-tilt:
Kinda slow, but has great base knockback. Better for getting some distance than anything else.

F-Smash:
A very powerful smash. Not the fastest, but not unusable slow. Leaves you open for a short bit.

Up-Tilt:
Really fast but abysmal range. I "get out of me face" attack.

Up-Smash:
It's okay. Nothing special though...
Not a lot or horizontal range.

D-Tilt:
Not very good.

D-Smash & D-Air: No animation yet currently.


No idea for his specials yet.
Side special will probably be the bullet head.


[/spoiler]
This post will be updated and organized as stuff is added and fixed.

And that's all for now, Thank you.
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Messages In This Thread
The Smasher's Resource [Program] - by Ploaj - 08-13-2015, 06:07 PM
RE: The Smasher's Resource [Program] - by recme - 08-14-2015, 06:01 PM
RE: The Smasher's Resource [Program] - by Ploaj - 08-14-2015, 08:26 PM
RE: The Smasher's Resource [Program] - by recme - 08-14-2015, 09:57 PM
RE: The Smasher's Resource [Program] - by Ploaj - 08-15-2015, 12:10 AM
RE: The Smasher's Resource [Program] - by Kosheh - 08-15-2015, 10:02 AM
RE: The Smasher's Resource [Program] - by Kosheh - 08-14-2015, 10:56 PM
RE: The Smasher's Resource [Program] - by Ploaj - 10-23-2015, 09:39 AM
RE: The Smasher's Resource [Program] - by Kitsu - 10-24-2015, 07:32 PM
RE: The Smasher's Resource [Program] - by Ploaj - 12-11-2015, 03:39 PM
RE: The Smasher's Resource [Program] - by recme - 12-15-2015, 06:55 PM
RE: The Smasher's Resource [Program] - by Kosheh - 12-16-2015, 07:43 AM
RE: The Smasher's Resource [Program] - by Ploaj - 12-28-2015, 08:12 PM
RE: The Smasher's Resource [Program] - by Kosheh - 12-28-2015, 09:10 PM
RE: The Smasher's Resource [Program] - by Ploaj - 12-28-2015, 09:55 PM
RE: The Smasher's Resource [Program] - by Gors - 12-29-2015, 06:41 AM
RE: The Smasher's Resource [Program] - by Ploaj - 12-30-2015, 12:41 AM

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