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The Jam Engine - and the tiny prototypes that help me build it
#5
I understand what you mean, this is a matter of sampling rather than anti-aliasing, anti-aliasing is needlessly expensive, where as by generating mipmaps and using the appropriate min filtering I've fixed the issue, in my current version (not uploading it until the editor is ready), in my current version I've also changed how texturing works to minimize mesh complexity which has come with a slight distaste for mipmap generation, so I should simply have pre-generated mipmaps by time I upload instead.
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RE: Retro Fps - possibly RPG? - open for suggestion - by Bombshell93 - 06-26-2015, 09:34 AM

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