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Quirby's seemingly clever assortment of Pixels
#69
It would look good if the clear outlines didn't make it obvious the legs weren't moving all the way. Old games got away with incomplete walk cycles because they didn't have outlines or any way to tell one leg from the other while moving; your sprite is too clear for that trick. Also, there's no real passing frame, the frame where the leg is straight and moving back with the other one in the air moving forward, so as it is now, he just looks like he's skipping.
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RE: Quirby's seemingly clever assortment of Pixels - by Kelvin - 04-24-2015, 08:43 AM

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