04-16-2015, 10:53 PM
(This post was last modified: 04-16-2015, 11:44 PM by DragonDePlatino.)
I decided it would be best to keep these spoilered. Today, we have the dirtiest set of sprites I've ever drawn.
[spoiler]*rim shot*
![[Image: stonesense_tiles_by_dragondeplatino-d8pz5s1.png]](http://orig11.deviantart.net/bf98/f/2015/106/0/8/stonesense_tiles_by_dragondeplatino-d8pz5s1.png)
![[Image: stonesense_mockup_2_by_dragondeplatino-d8pz5r3.png]](http://orig02.deviantart.net/1aa4/f/2015/106/2/4/stonesense_mockup_2_by_dragondeplatino-d8pz5r3.png)
Working with textures and palettes in the 8-bit colorspace has been veeery interesting so far. This 256-color palette is missing a lot of pure shades, so hue-shifting is absolutely necessary to get the ramps you want. The first four rows of tiles are the soil types of Dwarf Fortress. Think I got the colors right?[/spoiler]
[spoiler]*rim shot*
![[Image: stonesense_tiles_by_dragondeplatino-d8pz5s1.png]](http://orig11.deviantart.net/bf98/f/2015/106/0/8/stonesense_tiles_by_dragondeplatino-d8pz5s1.png)
![[Image: stonesense_mockup_2_by_dragondeplatino-d8pz5r3.png]](http://orig02.deviantart.net/1aa4/f/2015/106/2/4/stonesense_mockup_2_by_dragondeplatino-d8pz5r3.png)
Working with textures and palettes in the 8-bit colorspace has been veeery interesting so far. This 256-color palette is missing a lot of pure shades, so hue-shifting is absolutely necessary to get the ramps you want. The first four rows of tiles are the soil types of Dwarf Fortress. Think I got the colors right?[/spoiler]


