04-03-2015, 09:47 PM
I'll tone down the Pot explosion so it won't be too distracting, it didn't seem to lag the game at all, actually.
Also the Old Man is still alive; that was just a test room with the sword item in it.
Now I'm gonna explain how the overworld works:
Pretty much, instead of being like Zelda 2, you explore the whole game without switching to a top down view, so kinda like a Metroidvania.
But unlike (most?) Metroidvanias, you don't really need to use powerups to explore, and it's mostly about the dungeons, just like Zelda 1.
Here is the basic map!
[spoiler]
![[Image: Mapped.png]](http://s30.postimg.org/6iiriwksx/Mapped.png)
Link is where you start.
White paths are the ones that you'll need an item to go through, which mean half of the world can explored without going into a dungeon.
I separated it like that so people don't get lost in a difficult area at the start of the game.
[/spoiler]
Also to (hopfully) stop traveling from becoming tedious, you can ride Epona on the overworld!
Also the Old Man is still alive; that was just a test room with the sword item in it.
Now I'm gonna explain how the overworld works:
Pretty much, instead of being like Zelda 2, you explore the whole game without switching to a top down view, so kinda like a Metroidvania.
But unlike (most?) Metroidvanias, you don't really need to use powerups to explore, and it's mostly about the dungeons, just like Zelda 1.
Here is the basic map!
[spoiler]
![[Image: Mapped.png]](http://s30.postimg.org/6iiriwksx/Mapped.png)
Link is where you start.
White paths are the ones that you'll need an item to go through, which mean half of the world can explored without going into a dungeon.
I separated it like that so people don't get lost in a difficult area at the start of the game.
[/spoiler]
Also to (hopfully) stop traveling from becoming tedious, you can ride Epona on the overworld!

