Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

The Legend Zelda: Zero Quest[WIP]
#5
I'll tone down the Pot explosion so it won't be too distracting, it didn't seem to lag the game at all, actually.
Also the Old Man is still alive; that was just a test room with the sword item in it.

Now I'm gonna explain how the overworld works:
Pretty much, instead of being like Zelda 2, you explore the whole game without switching to a top down view, so kinda like a Metroidvania.
But unlike (most?) Metroidvanias, you don't really need to use powerups to explore, and it's mostly about the dungeons, just like Zelda 1.


Here is the basic map!
[spoiler]
[Image: Mapped.png]
Link is where you start.
White paths are the ones that you'll need an item to go through, which mean half of the world can explored without going into a dungeon.
I separated it like that so people don't get lost in a difficult area at the start of the game.
[/spoiler]

Also to (hopfully) stop traveling from becoming tedious, you can ride Epona on the overworld!
[Image: tumblr_nm9bziUuxd1uqy770o1_400.gif]
Reply


Messages In This Thread
The Legend Zelda: Zero Quest[WIP] - by Neweegee - 04-01-2015, 01:58 PM
RE: The Legend Zelda: Zero Quest[WIP] - by E-Man - 04-01-2015, 02:08 PM
RE: The Legend Zelda: Zero Quest[WIP] - by E-Man - 04-01-2015, 05:20 PM
RE: The Legend Zelda: Zero Quest[WIP] - by Neweegee - 04-03-2015, 09:47 PM
RE: The Legend Zelda: Zero Quest[WIP] - by recme - 04-03-2015, 11:06 PM
RE: The Legend Zelda: Zero Quest[WIP] - by recme - 04-08-2015, 05:07 PM
RE: The Legend Zelda: Zero Quest[WIP] - by Kelvin - 04-12-2015, 09:53 PM
RE: The Legend Zelda: Zero Quest[WIP] - by E-Man - 04-13-2015, 06:06 AM
RE: The Legend Zelda: Zero Quest[WIP] - by Kelvin - 04-16-2015, 07:49 PM
RE: The Legend Zelda: Zero Quest[WIP] - by Kelvin - 05-02-2015, 09:29 AM
RE: The Legend Zelda: Zero Quest[WIP] - by Jaharl - 05-02-2015, 09:54 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)