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TheRealHeroOfWinds' Art Thread - Rendering Models
#6
(03-01-2015, 12:11 PM)TheRealHeroOfWinds Wrote: [Image: vsZDQDN.png]

TheRealHeroOfWinds Wrote:That's called perspective.

* Kosheh slowly claps

While BlueBlur's post could have been written a little more tactfully, he's right about perspective - the easiest way of putting it is

a character shoud look like O_O or Shocked
your Megaman's looking a bit like O_o
Look at Megaman's art in Smash
[Image: i9DzxBO.png]
He doesn't quite have that O_o going on. There's perspective - sure, but it doesn't really seem to compromise the character's appearance in any way.


For the most part, your drawing's a resized version of the MM7 Megaman sprite - you could probably capture the same effect using an algorithm like you see in a lot of modern-day HD-converted games.
Now that you have an HD "sprite", you're free to take some liberties to make it resemble something you'd see in an HD remix of a game Tongue

Try making the eyes of equal height, and work your way down until you have something that works.
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RE: TheRealHeroOfWinds' Art Thread Metal Gear X Smash 4. [Taking Metal Gear Requests] - by Kosheh - 03-01-2015, 04:41 PM

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