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Help with Sm4sh for Wii U Textures
#5
(02-06-2015, 12:02 PM)Mystie Wrote:
(02-06-2015, 09:14 AM)MarioSonicU Wrote: How about the actual fighters' textures

They're just fine, for the most part. A few characters, such as Kirby, require certain parts to be separated into their own materials, however. (i.e. his hands and feet, which are one material normally, thus the hands and the feet have to be split up)

I just thought of something. Seems like the models with the same names are merging themselves together, do a batch-replace, and try changing the following (three lines) in the script:

Code:
msh.name = (PolyName

to

Code:
msh.name = (z as string + "_" + PolyName

Lemme know if that separates the polygon groups properly for you.
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RE: Help with Sm4sh for Wii U Textures - by Random Talking Bush - 02-06-2015, 12:39 PM

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