The .enc files contain additional .ctx files, you can use this QuickBMS script to extract them:
(I tested this with the files you uploaded but I'm not sure if all files work like this. If this script throws any errors or messages with a file please upload it so that I can take a look at it.)
No idea how to open .ctx though. They have a 0x40 byte header followed by what I assume is graphics data but not in a format I recognise. Alternatively they could be models (I don't know which game this is from) which I don't work with so in that case I can't help any further.
Code:
# 3DS .enc format
#
# Written by puggsoy
# script for QuickBMS http://quickbms.aluigi.org
idstring "\x0B"
goto 0x10
for i = 0
get SIZE long
get SIZE2 long
if SIZE != SIZE2
print "different adjacent sizes"
exit
endif
get OFFSET long
get FILESIZE asize
if SIZE == 0 && OFFSET == FILESIZE
break
endif
get NAME filename
string NAME -= 4
string NAME += _
string NAME += i
string NAME += .ctx
log NAME OFFSET SIZE
next i(I tested this with the files you uploaded but I'm not sure if all files work like this. If this script throws any errors or messages with a file please upload it so that I can take a look at it.)
No idea how to open .ctx though. They have a 0x40 byte header followed by what I assume is graphics data but not in a format I recognise. Alternatively they could be models (I don't know which game this is from) which I don't work with so in that case I can't help any further.

