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Bit Rot
#1
First off, let me say I don't expect this character to make it into TFR and I am primarily spriting him for fun. Nevertheless, if I can finish this character, we'll one more TFR-style example and I'll learn a lot along the way! Heck, if I feel like it, I could later turn this guy into a M.U.G.E.N. character. Anyways, here's Bit Rot. He's not a persona or a mascot, but a character I created specifically for TFR. Comments and critiques much appreciated!

[spoiler=DESCRIPTION]A small-time villian of the spriting universe, Bit Rot is a digital imp-like creature with powers over game corruption. He is a highly mischievous character who preys on weaker games, but in recent times has been driven to corrupt more modern games to satisfy his never-ending hunger. His power is derived from old consoles, and thus he has many low-fi attacks inspired by the Vectrex, Commodore 64, ZX Spectrum, etc. A challenging-to-use character, the hitboxes of his attacks are scattered into pieces which can miss opponents and he generally feels "unresponsive". Despite this, he's a versatile character with different stances and attacks depending on whether he last moved forwards or backwards.

Possible character theme?
https://soundcloud.com/kayfaraday/mean-n...-2a03-vrc6

Out of 15 *s:
Health: ***
Attack: ***
Defense: ****
Speed: **
Jump: ***[/spoiler]

[spoiler=SPRITE SHEET (UNFINISHED)][Image: sprite_sheet_by_dragondeplatino-d7lvryt.png][/spoiler]

[spoiler=BASIC ANIMATIONS (FINISHED)]
[Image: forward_idle_by_dragondeplatino-d7lvqlr.gif]
Forward Idle
[Image: backward_idle_by_dragondeplatino-d7lvqlw.gif]
Backward Idle
[Image: forward_walk_distance_by_dragondeplatino-d7lvt7y.gif]
Forward Walk
[Image: backward_walk_distance_by_dragondeplatino-d7lvqrw.gif]
Backward Walk
[Image: forward_duck_by_dragondeplatino-d7lvqul.gif]
Forward Duck
[Image: backward_duck_by_dragondeplatino-d7lvquw.gif]
Backward Duck
[Image: forward_jump_distance_by_dragondeplatino-d7lvqvt.gif]
Forward Jump
[Image: backward_jump_distance_by_dragondeplatino-d7lvqzi.gif]
Backward Jump
[Image: forward_stance_by_dragondeplatino-d7lvr0l.gif]
Forward Stance
[Image: backward_stance_by_dragondeplatino-d7lvr1k.gif]
Backward Stance[/spoiler]
[spoiler=ATTACK ANIMATIONS (UNFINISHED)]
[Image: punch_by_dragondeplatino-d7lvrup.gif]
Punch[/spoiler]
[spoiler=DEFENSE/HIT ANIMATIONS (NOT STARTED)][/spoiler]
[spoiler=OTHER ANIMATIONS (UNFINISHED)]
Palettes
[Image: palettes_by_dragondeplatino-d7lvrp0.png][/spoiler]


Messages In This Thread
Bit Rot - by DragonDePlatino - 06-09-2014, 05:40 PM
RE: Bit Rot (NON-PLAYABLE) - by Chris2Balls [:B] - 06-09-2014, 05:54 PM
RE: Bit Rot (NON-PLAYABLE) - by DragonDePlatino - 06-09-2014, 06:00 PM
RE: Bit Rot (NON-PLAYABLE) - by Baegal - 06-09-2014, 10:05 PM
RE: Bit Rot (NON-PLAYABLE) - by TomGuycott - 06-09-2014, 10:07 PM
RE: Bit Rot (NON-PLAYABLE) - by DragonDePlatino - 06-10-2014, 12:07 AM
RE: Bit Rot - by Zadaben - 06-10-2014, 02:26 AM
RE: Bit Rot - by DragonDePlatino - 06-10-2014, 03:20 AM
RE: Bit Rot - by Zadaben - 06-10-2014, 01:21 PM
RE: Bit Rot - by DragonDePlatino - 06-10-2014, 11:03 PM
RE: Bit Rot - by Baegal - 06-12-2014, 06:54 PM
RE: Bit Rot - by DragonDePlatino - 06-12-2014, 11:31 PM
RE: Bit Rot - by Kosheh - 11-11-2017, 08:47 AM

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