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Midday-Mew's Sprite Thread
#8
(06-05-2014, 04:27 PM)Midi Wrote: [Image: Palette_NTSC.png]
http://www.thealmightyguru.com/Games/Hac...ES_Palette

Not exactly a well-thought-out palette, but if you wanna do truly NES-style sprites, there ya go. Also, NES sprites only have 3 colors, with the 4th being used for transparency. If you use 4, then the image would have to be rectangular to comply to NES limitations.

Also, any chance you could nix the spoiler tags? These sheets really aren't big enough to warrant them, and if the sheet is too wide, the site scales it down anyway.

Bubble Man's mugshot doesn't seem to follow that rule. One of the eight-by-eight squares uses five colors (black, white, light green, green, and orange). Still, couldn't they just overlay sprites with another layer, for example, in Bubble Man's case, layer one having black, white, light green, green; and layer two having orange and transparency? I understand why they couldn't do that with moving sprites (too many colors maybe leads to sudden "slowdown" when too many things are onscreen?). Question, what size are the sprites divided up into to determine which colors they can use? Like, when using mini-tiles or just tiles?

EDIT: Also, I edited my posts and removed the spoiler tags.


Messages In This Thread
Midday-Mew's Sprite Thread - by Midday-Mew - 07-13-2013, 04:18 PM
RE: Midday-Mew's Sprite Thread - by deathbyjaguar - 07-14-2013, 04:44 PM
RE: Midday-Mew's Sprite Thread - by Midday-Mew - 06-04-2014, 03:36 PM
RE: Midday-Mew's Sprite Thread - by Lexou Duck - 06-04-2014, 04:32 PM
RE: Midday-Mew's Sprite Thread - by Midday-Mew - 06-05-2014, 02:51 PM
RE: Midday-Mew's Sprite Thread - by Kelvin - 06-04-2014, 05:23 PM
RE: Midday-Mew's Sprite Thread - by Kelvin - 06-05-2014, 04:27 PM
RE: Midday-Mew's Sprite Thread - by Midday-Mew - 06-05-2014, 06:25 PM

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