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I love you all to death (Just so I can smash bros with you) (SSBWiiU/3DS)
If you ask me, the only way I would see a polygon reduction being justified is if it has something to do with keeping the game running at high frame rates.

That being said, if a console is powerful enough to run at practically 60 frames per second with multiple polygons on the screen (as in a few million or higher), I don't see why modeling the fingers of a minor character would be out of the question.


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RE: I love you all to death (Just so I can smash bros with you) (SSBWiiU/3DS) - by E-Man - 02-27-2014, 03:13 PM

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