Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

Castlevania - Rondo of 8-bit [very early alpha]
#77
I don't know what Python interpreter you are using -- I would guess CPython if you're on Windows -- but you might want to investigate Cython or PyPy and writing modules in C.
You are probably more productive in Python anyway, and a lot of games use Python or Lua for scripting, i.e. most of the logic. If you use SDL with Python bindings the drawing itself should be fast enough.

Your game looks good though, keep it up.


Messages In This Thread
RE: Castlevania - Rondo of 8-bit [very early alpha] - by tykel - 01-30-2014, 07:16 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)