Devlog #5
Finally finished ripping Farseer out and Frankensteining the above collision system into the game. The results?
GIFS
[spoiler]
![[Image: 6ZswSTZ.gif]](http://i.imgur.com/6ZswSTZ.gif)
![[Image: vXFhfBN.gif]](http://i.imgur.com/vXFhfBN.gif)
[/spoiler]
The green circles are the defensive collision circles. The red circles are the offensive collision circles. The fighting system collisions are separate from the level collisions so def/off collisions don't interact at all with the level collisions. The two are separate collision system instances.
I had this debug level done when I still had Farseer, but it ran pretty slow when I started to destroy blocks. It's nice to know that my own collision system is a step up in this case.
I'm still fixing bugs and whatever from the integration. One big thing that I'm having trouble with is rotating based on the ground slope =/. Hopefully I can fix it soon[Fixed]
Finally finished ripping Farseer out and Frankensteining the above collision system into the game. The results?
GIFS
[spoiler]
![[Image: 6ZswSTZ.gif]](http://i.imgur.com/6ZswSTZ.gif)
![[Image: vXFhfBN.gif]](http://i.imgur.com/vXFhfBN.gif)
[/spoiler]
The green circles are the defensive collision circles. The red circles are the offensive collision circles. The fighting system collisions are separate from the level collisions so def/off collisions don't interact at all with the level collisions. The two are separate collision system instances.
I had this debug level done when I still had Farseer, but it ran pretty slow when I started to destroy blocks. It's nice to know that my own collision system is a step up in this case.
I'm still fixing bugs and whatever from the integration. One big thing that I'm having trouble with is rotating based on the ground slope =/. Hopefully I can fix it soon[Fixed]

