Those are some really nice screens!
Just wondering (and not sure if you mentioned anything about it already or not), but what alternative modes (if any) are you planning to include?
I recently discovered that I don't enjoy SonicAllStarsRacingTransformed as much I'd like simply due to the lack of an empty free-run mode (where there aren't any ghosts, opponents, or items; just me and the race course), as well as the inability to turn items off in normal races.
Just wondering (and not sure if you mentioned anything about it already or not), but what alternative modes (if any) are you planning to include?
I recently discovered that I don't enjoy SonicAllStarsRacingTransformed as much I'd like simply due to the lack of an empty free-run mode (where there aren't any ghosts, opponents, or items; just me and the race course), as well as the inability to turn items off in normal races.
(08-21-2013, 12:22 PM)Kosheh Wrote: [spoiler]actually, the thing getting to me thinking about this concept (it's not you or this idea specifically d/w) - and i'm not really a huge touhou fan - the whole touhou cast is capable of flying, aren't they?That's actually a thing I wanted to make. A combination of two of my favorite genres: racing games and rail shooters! But I keep getting sidelined by other things (and kinda intimidated by 3d). Also, dodging danmaku in 3d without vr seems like it could be really finicky, unless one just went the Star Fox route and have dodging be more about rolling away quickly from aimed shots rather than moving precisely. But lol this line of thought is diverging away from the thread really fast...
why hasn't the touhou community taken the opportunity to like, make a touhou fangame that plays like diddy kong racing's airplane segments with refined mechanics lol? then, the bullet hell mechanics would be even more neat as you'd be barrel rolling through barrages of projectiles
it'd be a fairly innovative idea that could easily spawn a surprisingly decent retail game (or at least own a single comiket)[/spoiler]


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