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MFGG TKO DevLog - TSG Left
#6
(01-11-2014, 10:43 AM)Dazz Wrote: Came in not expecting much (not intended as being offensive)
None taken, that's a bit understandable.

Quote: Do you have any sort of super basic demo? Does the whole thing allow for a larger scale? It's relatively low-res right now, which is absolutely fine, but it'd be interesting to see a more extended view, or for other projects using the same engine, larger graphics.

Right now, there isn't a public demo out, sorry.

The moveset engine is pretty simple and subactions/attacks should be pretty cheap since they run throughout the animation, once per animation frame. I'm unsure about the animation system though. Right now the animations for mit are very simple since it's just frame-based. But theres support to make it a lot more interesting. I designed the animation system to be a bit generic (not literally) which allows flexibility at the cost of a bit of performance. Previous and Fluttershy over at the chat helped me out when I had questions or issues with making it generic - thanks guys. With my zero experience of big projects, I can only hope it scales fine.

cross post from Mit over at MFGG about the graphics. (answer at the bottom)
[spoiler]
Mit Wrote:
Jaden1291 the Toad Wrote:That project looks interesting. I want to see more. What members you'll plan to place?
currently, here's the main cast of playable characters (unlockables are placed in spoilers)

Mit
Fujiko
CatezeeY/DragezeeY
[spoiler]VinnyVideo
fireball3k
Mason/Puddin
Supernova
Camtendo
Miles/Batbro[/spoiler]

however, more members will be represented as enemies and Membits, the latter being similar to Options from Gradius. they follow you around and help you in certain aspects. here's the current list of Membits-

Genogenesis7
Roushi
Yoshbert
Mario
Luigi

the Mario and Luigi Membits obviously aren't members of MFGG, but they're in there for reasons that will become apparent eventually.

I tried to come up with a roster of characters that were involved in the previous incarnations of Super MFGG Bros., an also are well known around MFGG in general. it's mostly final, but assuming the animation tool TheShyGuy's working on becomes public, it will 100% be possible for people to make their own characters, and the team could make DLC characters if the demand is high enough.
Jaden1291 the Toad Wrote:(if you include me, use my sprite sheet from the dA MFGG Gallery and add a few new poses...)
all officially made characters are gonna follow the same style, which is most likely going to retain the Bews-esque style that you see now. HOWEVER, I made the style a bit differently for this, and I made the animations a bit simpler with the intent that people could make their own characters/themselves if they so choose.
[/spoiler]

Kosheh Wrote:This idea won't be fun when That Guy makes a character with a kick that fills the whole screen and OHKOs you ):

The idea hasn't been fully though out yet. In my mind, I figured it be more of a peer to peer/ friend to friend type of deal. If your friend decides to piss you off by making a cheap character then beat his ass in real life...or y'kno -rage quit. If it does become a big issue, then I'll try to look into ways to put limitations in.

------

thanks for the support guys


Messages In This Thread
MFGG TKO DevLog - TSG Left - by TheShyGuy - 01-10-2014, 07:10 PM
RE: Mfgg TKO DevLog - by Neweegee - 01-10-2014, 09:09 PM
RE: Mfgg TKO DevLog - by TheShyGuy - 01-10-2014, 10:10 PM
RE: Mfgg TKO DevLog - by Dazz - 01-11-2014, 10:43 AM
RE: Mfgg TKO DevLog - by TheShyGuy - 01-11-2014, 06:27 PM
RE: Mfgg TKO DevLog - by Kosheh - 01-11-2014, 12:20 PM
RE: Mfgg TKO DevLog - by Phaze - 01-12-2014, 02:33 AM
RE: Mfgg TKO DevLog - by TheShyGuy - 01-13-2014, 01:02 AM
RE: Mfgg TKO DevLog - by TheShyGuy - 01-15-2014, 03:01 AM
RE: MFGG TKO DevLog - by TheShyGuy - 01-17-2014, 01:52 AM
RE: MFGG TKO DevLog - by Mit - 01-20-2014, 11:23 PM
RE: MFGG TKO DevLog - by TheShyGuy - 01-24-2014, 08:21 PM
RE: MFGG TKO DevLog - by TheShyGuy - 01-27-2014, 12:34 AM
RE: MFGG TKO DevLog - by TheShyGuy - 02-01-2014, 05:04 PM
RE: MFGG TKO DevLog - by TheShyGuy - 02-17-2014, 05:47 PM
RE: MFGG TKO DevLog - by MC Jimmy - 02-17-2014, 07:50 PM
RE: MFGG TKO DevLog - by TheShyGuy - 02-18-2014, 05:20 PM
RE: MFGG TKO DevLog - by Mit - 02-19-2014, 08:10 PM
RE: MFGG TKO DevLog - by Mit - 03-06-2014, 03:43 PM
RE: MFGG TKO DevLog - by TheShyGuy - 03-23-2014, 06:01 PM
RE: MFGG TKO DevLog - by TheShyGuy - 04-12-2014, 02:52 PM
RE: MFGG TKO DevLog - by TheShyGuy - 04-17-2014, 03:01 PM
RE: MFGG TKO DevLog - TSG Left - by TheShyGuy - 05-03-2014, 03:00 PM
RE: MFGG TKO DevLog - TSG Left - by Kelvin - 05-06-2014, 08:40 PM
RE: MFGG TKO DevLog - TSG Left - by TheShyGuy - 05-06-2014, 09:10 PM
RE: MFGG TKO DevLog - TSG Left - by Kelvin - 05-06-2014, 09:51 PM
RE: MFGG TKO DevLog - TSG Left - by TheShyGuy - 05-06-2014, 09:56 PM
RE: MFGG TKO DevLog - TSG Left - by Kelvin - 05-07-2014, 11:31 AM

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