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Simulated Open World VS True Open World VS Linearity?
#2
Why not simply have enemies upscaled after so many quests are done or in relation to the players level? Seems like a lot more practical solution than having it triggered by simply accessing an area.


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RE: Simulated Open World VS True Open World VS Linearity? - by Goemar - 11-09-2013, 06:13 PM

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