04-15-2013, 01:28 PM
[spoiler=Screenshot]![[Image: skBbyP7.png]](http://i.imgur.com/skBbyP7.png)
~Vexx, Acclaim [/spoiler]
Well, I'm back for now watching from my group and what not. Anyways, I have been following o0DemonBoy0o's "[Tutorial] How to rip PS2 models v.2" thread.
I am a bit of a newbie with 3ds Max. Therefor, stumped on the part with scaling the model due to the model looking slightly stretched. I really can't tell when the model will appear to be normal or not. So, how I will know if it's "normal looking"?
If any fellow advance users can help me on this situation I would be grateful.
![[Image: skBbyP7.png]](http://i.imgur.com/skBbyP7.png)
~Vexx, Acclaim [/spoiler]
Well, I'm back for now watching from my group and what not. Anyways, I have been following o0DemonBoy0o's "[Tutorial] How to rip PS2 models v.2" thread.
I am a bit of a newbie with 3ds Max. Therefor, stumped on the part with scaling the model due to the model looking slightly stretched. I really can't tell when the model will appear to be normal or not. So, how I will know if it's "normal looking"?
If any fellow advance users can help me on this situation I would be grateful.

