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How to merge model/textures/animations into one .FBX file?
#9
It's simple. If you load the model and animation in 3ds Max using the Actor X importer, you can then export to fbx and in the export settings you can enable "embed media" which will add the textures to the file. Not sure about other programs though...


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RE: How to merge model/textures/animations into one .FBX file? - by TGE - 03-25-2013, 04:01 AM

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