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Terminator Salvation
#7
actually i read the rules again .bmp is accepted expect when there is alpha channels for transparancy since most programs can't read .bmp for the alpha channel, .png however works perfectly with alpha transparancy textures.

here is the quote from the rules:

Be sure to include all relevant textures

Not completely required, but definitely good to have. If you're submitting something you should definitely try to get all of its textures as well. You don't need to submit the HUD with a character obviously, but you shouldn't just submit the model textureless or with missing textures if you can avoid it. Examples of things that SHOULD be included are textures like bump maps, detail maps etc. as well. Textures should be submitted in .PNG format as well. .BMP isn't preferred, but is accepted as well though ONLY if the texture didn't originally have transparency anyway and you compress your model archive well.


Messages In This Thread
Terminator Salvation - by frk_14 - 03-07-2013, 07:59 PM
RE: Terminator Salvation - by Garamonde - 03-08-2013, 07:17 PM
RE: Terminator Salvation - by frk_14 - 03-19-2013, 03:59 AM
RE: Terminator Salvation - by Garamonde - 03-19-2013, 09:18 AM
RE: Terminator Salvation - by Roxas358 - 03-19-2013, 10:33 AM
RE: Terminator Salvation - by Garamonde - 03-19-2013, 11:41 AM
RE: Terminator Salvation - by senjen - 03-19-2013, 12:27 PM
RE: Terminator Salvation - by frk_14 - 03-19-2013, 01:34 PM
RE: Terminator Salvation - by Roxas358 - 03-19-2013, 02:02 PM
RE: Terminator Salvation - by Garamonde - 03-19-2013, 02:41 PM
RE: Terminator Salvation - by frk_14 - 03-19-2013, 02:52 PM
RE: Terminator Salvation - by Garamonde - 03-19-2013, 03:45 PM
RE: Terminator Salvation - by frk_14 - 04-27-2013, 02:11 PM
RE: Terminator Salvation - by Garamonde - 04-27-2013, 03:34 PM
RE: Terminator Salvation - by frk_14 - 04-27-2013, 04:15 PM
RE: Terminator Salvation - by Garamonde - 04-27-2013, 04:59 PM
RE: Terminator Salvation - by Roxas358 - 04-27-2013, 07:58 PM
RE: Terminator Salvation - by Garamonde - 04-27-2013, 08:15 PM

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