OK, I checked the model and noticed that the textures don't load in Blender, that's because the mtl doesn't check the Textures folder for it's textures. You need to follow the Example below or put your textures in the root folder with your model.
[spoiler=Example]
If you open the mtl file in something like notepad you will see this:
newmtl Material09
illum 2
Kd 0.800000 0.800000 0.800000
Ka 0.200000 0.200000 0.200000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ns 0.000000
map_Kd t01750.bmp
You want to change every instance of map_Kd "texture name.bmp" to "Texture/texture name.bmp". So for Example with the code above:
newmtl Material09
illum 2
Kd 0.800000 0.800000 0.800000
Ka 0.200000 0.200000 0.200000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ns 0.000000
map_Kd Texture/t01750.bmp
That will tell the 3d program to look in the folder called Textures to find the textures it needs.
[/spoiler]
Secondly, I don't recall if bmp is an excepted texture format or not. If there's any way you can rip the textures in a format that supports the alpha channel such as dds, png, tga than convert the dds/tga to png that would be preferable. But if not, then just fixed the path like in the above Example, then I'll upload the model for you.
[spoiler=Example]
If you open the mtl file in something like notepad you will see this:
newmtl Material09
illum 2
Kd 0.800000 0.800000 0.800000
Ka 0.200000 0.200000 0.200000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ns 0.000000
map_Kd t01750.bmp
You want to change every instance of map_Kd "texture name.bmp" to "Texture/texture name.bmp". So for Example with the code above:
newmtl Material09
illum 2
Kd 0.800000 0.800000 0.800000
Ka 0.200000 0.200000 0.200000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ns 0.000000
map_Kd Texture/t01750.bmp
That will tell the 3d program to look in the folder called Textures to find the textures it needs.
[/spoiler]
Secondly, I don't recall if bmp is an excepted texture format or not. If there's any way you can rip the textures in a format that supports the alpha channel such as dds, png, tga than convert the dds/tga to png that would be preferable. But if not, then just fixed the path like in the above Example, then I'll upload the model for you.

