She's not that low res, she's just incomplete...
![[Image: roll%20gif.gif]](http://membres.multimania.fr/nakorourou/hpbimg/roll%20gif.gif)
I didn't even ask to make a low res character. Just to fix the one you have already using a decent sprite as an example for anatomy purpose and pixel art purpose.
....
This shows art/animation isn't something that should really not be traced, and if it is traced much improvement should be added to it.
[spoiler]
[/spoiler]
Resolution has little to do with a big sprite by the way.
Which picture has higher resolution?
[spoiler]![[Image: spider279X216good.jpg]](http://www.microscope-microscope.org/images/spider279X216good.jpg)
[/spoiler]
But here is some high res for you, do you think you can pull this off?
[spoiler]
[/spoiler]
Also Bouncing off of what Bombshell93 said, you do the pixel art over your sketch, or turn your sketch into the pixel art:
[spoiler]
[/spoiler]
(the lines are messy, but easy to clean)
![[Image: roll%20gif.gif]](http://membres.multimania.fr/nakorourou/hpbimg/roll%20gif.gif)
I didn't even ask to make a low res character. Just to fix the one you have already using a decent sprite as an example for anatomy purpose and pixel art purpose.
....
This shows art/animation isn't something that should really not be traced, and if it is traced much improvement should be added to it.
[spoiler]
[/spoiler]Resolution has little to do with a big sprite by the way.
Which picture has higher resolution?
[spoiler]
![[Image: spider279X216good.jpg]](http://www.microscope-microscope.org/images/spider279X216good.jpg)
[/spoiler]But here is some high res for you, do you think you can pull this off?
[spoiler]
[/spoiler]Also Bouncing off of what Bombshell93 said, you do the pixel art over your sketch, or turn your sketch into the pixel art:
[spoiler]
[/spoiler](the lines are messy, but easy to clean)

