Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

DE-Tessellation
#2
(12-17-2012, 05:09 PM)Red Streak Wrote: Okay so I've looked at the models on this site and notice that they all are triangles. I don't know if this is because they auto tessalate when they are exported from a game, or if they start out that way but, if it is auto tessellation It would make sense. Would anyone know of a quick way to fuse the offending triangles into quads or would this be done manually? keep in mind i'm a blender user.
Triangles are easier to process for the gpu so almost each game uses those.
You could also like google "Blender Convert Triangles to Quads" Tongue


Messages In This Thread
DE-Tessellation - by Red Streak - 12-17-2012, 05:09 PM
RE: DE-Tessellation - by TGE - 12-19-2012, 05:31 PM
RE: DE-Tessellation - by Red Streak - 12-21-2012, 12:45 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)