Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

NES Samus
#7
I'll see what I can do about the whole readability issue, and starting with simplifying it is probably going to be the first step in doing that. Maybe not quite as simple as your example showed, Chris, but I'll keep it in mind while I work.


Messages In This Thread
NES Samus - by ProtoTroid X - 12-06-2012, 08:24 AM
RE: NES Samus - by Gors - 12-06-2012, 09:24 AM
RE: NES Samus - by StarSock64 - 12-06-2012, 03:28 PM
RE: NES Samus - by Lexou Duck - 12-06-2012, 04:38 PM
RE: NES Samus - by Chris2Balls [:B] - 12-06-2012, 05:16 PM
RE: NES Samus - by Vipershark - 12-06-2012, 07:54 PM
RE: NES Samus - by ProtoTroid X - 12-06-2012, 09:30 PM
RE: NES Samus - by ProtoTroid X - 12-08-2012, 11:05 AM
RE: NES Samus - by Goemar - 12-08-2012, 02:15 PM
RE: NES Samus - by Vipershark - 12-08-2012, 02:25 PM
RE: NES Samus - by ProtoTroid X - 12-09-2012, 11:47 AM
RE: NES Samus - by Chris2Balls [:B] - 12-09-2012, 04:28 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)