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THE FIGHTERS RESOURCE - Official Thread
[spoiler=Stats]
  • mspeed = //6
    jspeed = //14
    g = //he's very light
    fspeed = //average

    PUNCH 1
    damage = // 2
    vpow = // 1
    hpow = // 2
    level = // 1
    recovertime = // 10
    type = // mid
    hitframe = // 2
    PUNCH 2
    damage = // 4
    vpow = // 2
    hpow = // 2
    level = // 1
    recovertime = // 20
    type = // mid
    hitframe = // 3
    FORWARD PUNCH
    damage = // 10
    vpow = // 2
    hpow = // 10
    level = // 2
    recovertime = // 40
    type = // mid
    hitframe = // 3
    BACK PUNCH
    damage = // 10
    vpow = // 0
    hpow = // 0
    level = // 2
    recovertime = // 60
    type = // mid
    hitframe = // 3
    *This will cause Neko to dash forwards
    DUCK PUNCH
    damage = // 2
    vpow = // 0
    hpow = // 1
    level = // 1
    recovertime = // 15
    type = // low
    hitframe = // 3
    JUMP PUNCH
    damage = // 1
    vpow = // 1
    hpow = // 0
    level = // 1
    recovertime = // 30
    type = // air
    hitframe = // all
    KICK
    damage = // 5
    vpow = // 2
    hpow = // 2
    level = // 1
    recovertime = // 20
    type = // mid
    hitframe = // 3
    KICK2
    damage = // 12
    vpow = // 2
    hpow = // 10
    level = // 2
    recovertime = // 60
    type = // mid
    hitframe = // 4
    FORWARD KICK
    damage = // 10
    vpow = // 20
    hpow = // 0
    level = // 2
    recovertime = // 60
    type = // low
    hitframe = // all
    BACK KICK
    damage = // 4
    vpow = // 2
    hpow = // 2
    level = // 1
    recovertime = // 30
    type = // mid
    hitframe = // 2
    DUCK KICK
    damage = // 10
    vpow = // 1
    hpow = // 5
    level = // 2
    recovertime = // 60
    type = // low
    hitframe = // 3
    JUMP KICK
    damage = // 5
    vpow = // -10
    hpow = // 0
    level = // 2
    recovertime = // 40
    type = // air
    hitframe = // 3

    Special 1: Nya Ken
    Input: Down, Forward, Punch
    Think Hadouken

    Special 2: Ogon Neko Pulse
    Input: Punch+Kick
    Neko transforms into and reverts from his Golden form, the golden form lasting 6 frames. If the opponent touches him, he/she will be launched horizontally and recieve heavy damage. Recovertime = 80. It's basically a countermove, but it doesn't work against grabs.

    Special 3: Custom Clash Rise
    Input: Down, Up, Punch
    An uppercut-like move where Neko jumps up+forward while holding the Custom Clash (sword). When the opponent is hit by the blade, it will be launched upwards and suffer heavy damage.
[/spoiler]


Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by NICKtendo DS - 10-16-2012, 02:56 PM

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