10-16-2012, 02:56 PM
(This post was last modified: 10-16-2012, 02:58 PM by NICKtendo DS.)
[spoiler=Stats]
- mspeed = //6
jspeed = //14
g = //he's very light
fspeed = //average
PUNCH 1
damage = // 2
vpow = // 1
hpow = // 2
level = // 1
recovertime = // 10
type = // mid
hitframe = // 2
PUNCH 2
damage = // 4
vpow = // 2
hpow = // 2
level = // 1
recovertime = // 20
type = // mid
hitframe = // 3
FORWARD PUNCH
damage = // 10
vpow = // 2
hpow = // 10
level = // 2
recovertime = // 40
type = // mid
hitframe = // 3
BACK PUNCH
damage = // 10
vpow = // 0
hpow = // 0
level = // 2
recovertime = // 60
type = // mid
hitframe = // 3
*This will cause Neko to dash forwards
DUCK PUNCH
damage = // 2
vpow = // 0
hpow = // 1
level = // 1
recovertime = // 15
type = // low
hitframe = // 3
JUMP PUNCH
damage = // 1
vpow = // 1
hpow = // 0
level = // 1
recovertime = // 30
type = // air
hitframe = // all
KICK
damage = // 5
vpow = // 2
hpow = // 2
level = // 1
recovertime = // 20
type = // mid
hitframe = // 3
KICK2
damage = // 12
vpow = // 2
hpow = // 10
level = // 2
recovertime = // 60
type = // mid
hitframe = // 4
FORWARD KICK
damage = // 10
vpow = // 20
hpow = // 0
level = // 2
recovertime = // 60
type = // low
hitframe = // all
BACK KICK
damage = // 4
vpow = // 2
hpow = // 2
level = // 1
recovertime = // 30
type = // mid
hitframe = // 2
DUCK KICK
damage = // 10
vpow = // 1
hpow = // 5
level = // 2
recovertime = // 60
type = // low
hitframe = // 3
JUMP KICK
damage = // 5
vpow = // -10
hpow = // 0
level = // 2
recovertime = // 40
type = // air
hitframe = // 3
Special 1: Nya Ken
Input: Down, Forward, Punch
Think Hadouken
Special 2: Ogon Neko Pulse
Input: Punch+Kick
Neko transforms into and reverts from his Golden form, the golden form lasting 6 frames. If the opponent touches him, he/she will be launched horizontally and recieve heavy damage. Recovertime = 80. It's basically a countermove, but it doesn't work against grabs.
Special 3: Custom Clash Rise
Input: Down, Up, Punch
An uppercut-like move where Neko jumps up+forward while holding the Custom Clash (sword). When the opponent is hit by the blade, it will be launched upwards and suffer heavy damage.

