10-15-2012, 10:11 AM
[spoiler=Basic Config]
Stats
MOVESET:
that should all of the basic attacks my character has. giving a description, mine is suposed to be the strong/slow stereotype, seeing his specials will focus mainly into strong grappling moves.
Stats
- mspeed = 4
jspeed = 4
g = 65
fspeed = standard
MOVESET:
- PUNCH 1
damage = // 5
vpow = // 1
hpow = // 1
level = // 1
recovertime = // 30
type = // mid
hitframe = // 2
PUNCH 2a
damage = // 4
vpow = // 1
hpow = // 1
level = // 1
recovertime = // 40
type = // high
hitframe = // 2
(note: mini sentry deployed after on frame 2 if attack connects. it deals the same damage as the previous punch -its a two hit attack)
PUNCH 2b-minisentry
damage = // 4
vpow = // 2
hpow = // 1
level = // 1
recovertime = // 30
type = // low
hitframe = // 2
FORWARD PUNCH
damage = // 15
vpow = // 3
hpow = // 10
level = // 2
recovertime = // 60
type = // mid
hitframe = // 3
BACK PUNCH
damage = // 15
vpow = // 10
hpow = // 3
level = // 2
recovertime = // 60
type = // mid
hitframe = // 3
DUCK PUNCH
damage = // 2
vpow = // 0
hpow = // 0
level = // 1
recovertime = // 20
type = // low
hitframe = // 2
JUMP PUNCH
damage = // 4
vpow = // 1
hpow = // 0
level = // 1
recovertime = // 30
type = // high
hitframe = // 1
KICK
damage = // 2x3
vpow = // 1
hpow = // 0
level = // 1
recovertime = // 20
type = // mid
hitframe = // 2
FORWARD KICK
damage = // 15
vpow = // 20
hpow = // 2
level = // 2
recovertime = // 60
type = // mid
hitframe = // 3
BACK KICK
damage = // 8
vpow = // 1
hpow = // 10
level = // 1
recovertime = // 120
type = // mid
hitframe = // 3
DUCK KICK
damage = // 3
vpow = // 0
hpow = // 1
level = // 1
recovertime = // 30
type = // low
hitframe = // 2
JUMP KICK
damage = // 3x3
vpow = // 0
hpow = // 1
level = // 1
recovertime = // 30
type = // high
hitframe = // 1
that should all of the basic attacks my character has. giving a description, mine is suposed to be the strong/slow stereotype, seeing his specials will focus mainly into strong grappling moves.
