They work, they just don't do anything yet~
The only moves that are missing, I think, are the specials and finishers.
I don't know what the button combinations are supposed to be yet so I haven't added any..
Each character will have different settings on their attacks so just changing the sprites won't work right.
Which brings me to this.
I would like everyone who has complete their sheet to fill this out for each of their characters attacks (Punches and Kicks).
[spoiler]
damage = //The amount of damage, obviously.
vpow = //The vertical power (1-10) It's how far they will move upward when the attack hits.
hpow = //The horizontal power (1-10) It's how far they will move backward when the attack hits.
level = //This is the attacks power (1=Weak 2=Strong) Only really effects sprites
recovertime = //The amount of time it takes the opponent to recover (60 = 1 second)
type = //The type of attack (Air, Low, High, Ect)
hitframe = //The frame that makes contact (Note the first frame is 0)
//And the sounds effects for the attacks (Starting, Miss, Hit)
Example, here is Gor's Air Punch:
damage = 6;
vpow = 2;
hpow = 3;
level = 1;
recovertime = 5;
type = Air;
hitframe = 1;
Not too difficult, but it adds a lot of variety.
[/spoiler]
Also for special attacks make a button combination and a description on how they work.
The only moves that are missing, I think, are the specials and finishers.
I don't know what the button combinations are supposed to be yet so I haven't added any..
Each character will have different settings on their attacks so just changing the sprites won't work right.
Which brings me to this.
I would like everyone who has complete their sheet to fill this out for each of their characters attacks (Punches and Kicks).
[spoiler]
damage = //The amount of damage, obviously.
vpow = //The vertical power (1-10) It's how far they will move upward when the attack hits.
hpow = //The horizontal power (1-10) It's how far they will move backward when the attack hits.
level = //This is the attacks power (1=Weak 2=Strong) Only really effects sprites
recovertime = //The amount of time it takes the opponent to recover (60 = 1 second)
type = //The type of attack (Air, Low, High, Ect)
hitframe = //The frame that makes contact (Note the first frame is 0)
//And the sounds effects for the attacks (Starting, Miss, Hit)
Example, here is Gor's Air Punch:
damage = 6;
vpow = 2;
hpow = 3;
level = 1;
recovertime = 5;
type = Air;
hitframe = 1;
Not too difficult, but it adds a lot of variety.
[/spoiler]
Also for special attacks make a button combination and a description on how they work.

