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Problem with ripping PSX Sprites with VRAM
#5
(08-15-2012, 07:06 PM)10o Wrote:
(08-14-2012, 01:38 PM)Deathbringer Wrote: 2. Did you take the screenshot during a transition phase? If you did, there would be nothing as nothing was on the screen at the time.
Screenshot? Isn't Vram supposed to open Safestates?!
What do you actually mean with that, when do I have to make a Screenshot?
I just misspoke, nothing to be paranoid about.


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RE: Problem with ripping PSX Sprites with VRAM - by Deathbringer - 08-15-2012, 07:13 PM

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