08-10-2012, 11:18 PM
(This post was last modified: 08-10-2012, 11:19 PM by StrikeForcer.)
[spoiler]
Dude, we have other things to worry about than just the fucking graphics. What you are saying about everyone pointing out the graphics which you point out that the graphics problem needs to be addressed is only limited to this forum. Have you checked other forums other than here and MFGG that has SMW: ASE being showcased and see people complaining about the graphics such as SMWCentral, GDRL, The Minus World? NO! Check your sources as just a bunch of nitpicks complaining about the graphics isnt really enough, If SMW: ASE was complained aboout the graphics problem in other places, then its a problem that needs to be IMMEDIATELY addressed. SMW: ASE needs more graphical resources (namely, tilesets and backgrounds) that fits and matches the overall graphical style of the game so that the problem can be addressed.
The Level HUD isnt really that confusing, as we said, some things dont appear all the time like the Doki Doki Panic meter, the Shop Currency (definately NOT the standard gold coins), and the SMB3 Goal card inventory. The amount of collectables seen in this game are homages to many different Mario games (ex: Subcon levels have cherries) and some non-mario games.
We havent released a demo yet because of a lack of levels completed, the World Maps havent even been touched on yet, and trying to optimize the code to make the game run faster. The "plenty" that you are talking about is what the FPS was from the members actually receiving the dev to test the game out. It was laggy on their computers, but around two of them had the game run at normal speed.
Its too early to judge if the game will be fun or not Zero Kirby, thats why progress is being made.
(08-10-2012, 10:25 PM)Zero Kirby Wrote:[/spoiler](08-10-2012, 09:38 PM)Mikeystar Wrote: You should say this to MKFusion as well.
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What's so confusing about the HUD? Why is it so confusing? Seriously?
...
As for the graphics. That's all we have right now, and if the clashing is a problem that's the best we can do. I'm glad the bit-format is 16-bit meanwhile. The backgrounds are not much of a problem.
_________________________________________
For people who are explaining things that are similar to Zero Kirby's post.
We are sorry you feel that way, and that you are not providing the critique we are looking for. We're not looking forward to hearing that backgrounds are clashing with graphics, or, some tileset seems to pop out from the rest of the graphics. If you don't appreciate it, then, just don't download the demo when it comes. It may not look polished in your opinion, but, I believe this game will be very fun to play when released, as long the frame rate isn't much of a problem, which it isn't for plenty.
We're not forcing you to play the game, and that there are already many people following the project and eagerly awaiting it's release. Aplenty. We have hope. But..
If this continues, we will take business elsewhere, and that is that. If you choose to be make fun of the gimmicks of this fangame, so be it, but we will not respond.
I'm sorry but just shut up
I don't, and nobody else, cares if you don't like that everyone's pointing out the graphics are not great, because since everyone else is pointing it out, it's clearly a problem that needs to be addressed whether you feel like addressing it or not. You're tired of hearing it? Not looking forward to hearing it even more? Then fucking fix it. Those graphics are not "the best" you can do. They are far from it.
You can say it'll be fun when it's released. You can say it'll be a good game. You can say a lot of things! But from what you are showing me, I don't believe the things you're saying! I have no incentive to believe these things either as you seem to be saying I'm wrong, rather than trying to ease my doubts!
I could say the same things to MKFusion as well, certainly, but that has absolutely nothing to do with your topic so do not change the subject. We're not talking about MKFusion, we're talking about your game.
The HUD is confusing because there's a lot of shit in it. You have a coin counter, a cherry counter, some gem counter, and some star counter, on top of a point counter. Why are you counting so many things!? Do so many things need to be counted? Are there honestly four different common collectables throughout the game? Doesn't that seem like a bit much?
And you say the framerate isn't a problem for plenty... you know this? For a fact? I didn't see a demo download in this topic, so where are you getting your "plenty" from?
If you're going to leave just because everyone here says your graphics are bad, which they are, then clearly you weren't paying attention to the name of the place when you were posting!
(08-10-2012, 10:15 PM)BuzzNBen Wrote: Yea, so can someone please close this topic? We don't want to hear members criticize this game anymore.
What. What. What did I just read.
If you didn't want criticism you shouldn't have posted this topic in the first place! How else can you expect to improve your skills if you can't take criticism!?
I'm at a loss for words. Honestly.
Dude, we have other things to worry about than just the fucking graphics. What you are saying about everyone pointing out the graphics which you point out that the graphics problem needs to be addressed is only limited to this forum. Have you checked other forums other than here and MFGG that has SMW: ASE being showcased and see people complaining about the graphics such as SMWCentral, GDRL, The Minus World? NO! Check your sources as just a bunch of nitpicks complaining about the graphics isnt really enough, If SMW: ASE was complained aboout the graphics problem in other places, then its a problem that needs to be IMMEDIATELY addressed. SMW: ASE needs more graphical resources (namely, tilesets and backgrounds) that fits and matches the overall graphical style of the game so that the problem can be addressed.
The Level HUD isnt really that confusing, as we said, some things dont appear all the time like the Doki Doki Panic meter, the Shop Currency (definately NOT the standard gold coins), and the SMB3 Goal card inventory. The amount of collectables seen in this game are homages to many different Mario games (ex: Subcon levels have cherries) and some non-mario games.
We havent released a demo yet because of a lack of levels completed, the World Maps havent even been touched on yet, and trying to optimize the code to make the game run faster. The "plenty" that you are talking about is what the FPS was from the members actually receiving the dev to test the game out. It was laggy on their computers, but around two of them had the game run at normal speed.
Its too early to judge if the game will be fun or not Zero Kirby, thats why progress is being made.

