07-12-2012, 09:35 AM
Ploaj, now it's my turn to ask:
does the engine allow for dialogues? I think they would be a nice addition for this game.
I've decided on making the World Map like this:
S:starting point
M: Maid Café
1 to 4: Levels
The world map works like a mix of Super Mario Bros 3 and Super Mario World's. You start at the 'S', and you can move to other spots. You can't go through the level spots without beating them first. You can replay any level at will.
I'll probably add secret, branching points so the map isn't just a straight line, but the main elements are there.
The Maid Café spot acts like a 'hub' of sorts. You can access it from the start. Its purpose is somewhat similar to Toad Houses in SMB3 (getting powerups). Though, the place changes whenever you beat a new level.
[spoiler=some plot]
1-At first, on one is in the maid café, save Maidsukki, who is cleaning it. He (she??) is sad about the lack of customers and asks for help.
2-At the end of every level, you free a person from captivity. This person then appears in the café as a customer. This happens for every level completed, gradually increasing the number of customers. You can talk with them too (usually thanking you from being saved). Maidsukki will also be grateful for this.
3-This also 'upgrades' the powerup options.
To keep this 'fresh', every character would need a couple lines, so they don't repeat the same thing over and over like a parrot.
again, this is just a brainstorm and shouldn't be put over more important aspects of the game.
does the engine allow for dialogues? I think they would be a nice addition for this game.
I've decided on making the World Map like this:
Code:
Basic World Map Layout:
S---M---1---2---3---4M: Maid Café
1 to 4: Levels
The world map works like a mix of Super Mario Bros 3 and Super Mario World's. You start at the 'S', and you can move to other spots. You can't go through the level spots without beating them first. You can replay any level at will.
I'll probably add secret, branching points so the map isn't just a straight line, but the main elements are there.
The Maid Café spot acts like a 'hub' of sorts. You can access it from the start. Its purpose is somewhat similar to Toad Houses in SMB3 (getting powerups). Though, the place changes whenever you beat a new level.
[spoiler=some plot]
1-At first, on one is in the maid café, save Maidsukki, who is cleaning it. He (she??) is sad about the lack of customers and asks for help.
2-At the end of every level, you free a person from captivity. This person then appears in the café as a customer. This happens for every level completed, gradually increasing the number of customers. You can talk with them too (usually thanking you from being saved). Maidsukki will also be grateful for this.
3-This also 'upgrades' the powerup options.
- This means I might want to ditch the usual 'collect 100 coins for 1up' system so the coins can be used as currency...
To keep this 'fresh', every character would need a couple lines, so they don't repeat the same thing over and over like a parrot.
again, this is just a brainstorm and shouldn't be put over more important aspects of the game.

