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Stages from SNES fighting games (Tool: vSNES)
#9
Davy: You should divide the stage into 3, the sky itself is okay as it has an obvious division point, while you should split where the pillars and grass meet, as the grass uses a different type of scrolling. And by different, I mean it acts sort of like the skew method you seen in MSPaint, Photoshop, and other graphics programs.


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RE: Stages from SNES fighting games (Tool: vSNES) - by Deathbringer - 07-04-2012, 09:26 AM

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