(06-23-2012, 05:29 AM)Rλy Wrote: Hell yeah, Ocarina of Time 3D.
same
this game really disappointed me though. yeah, its fun. yeah, theres the master quest. but it kinda irks me that they didnt use the full ability of the 3DS graphics engine, or at least change up some of the level design or aesthetics, like the surrounding environment.
[spoiler=graphical complaining]
environment maps - stuff like the rupee, swords, shields have em, but they arent just used for metal.(seen in: LoZOoT3D)
bump/normal mapping - would have complimented the model work exponentially.(seen in: Resident Evil 3D)
adv. particle effects - the fires, poe souls and such would have looked better if they werent animated billboards.(seen in: kid icarus uprising)
multi-channel texture support - a simple overlay with a simple environment map goes a long way, ie specular effect. (seen in: kid icarus uprising)
water shaders - a simple environment map, an overlay, maybe a bumpmap. instead, they use a moving caustic texture. (seen in: kid icarus uprising)
it just feels like they could have done so much more for a "remake".
[/spoiler]
(todo list: remodel hyrule to look epic)


