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Textures/materials missing when importing ripped models in 3DS Max
#5
(06-09-2012, 07:37 PM)Ridge Troopa Wrote: I'm still stumped as to why importing .DAE's to Max yielded blank models, but ah well.

.DAEs generally do not have material files. i believe there is an option in 3ds max to export with materials, but do what i do:

export as fbx
use noesis
export fbx as DAE
.DAE now has materials

Tongue


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RE: Textures/materials missing when importing ripped models in 3DS Max - by alexmach1 - 06-09-2012, 07:57 PM

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