There are some errors on the move descriptions. I've decided to take the liberty to fix them, if you don't mind.
What was done:
-Changed "[PUNCH 2]" to "[PUNCH 1]" in the PUNCH 2 description. (same with [KICK 2])
-Fixed some spelling ("which", "opponent", "feminine", "disintegrates", etc.)
-Changed the word "Backward" to "Away", to avoid some confusion (at least for me).
-Switched around [FORWARD KICK] and [BACK KICK] to match [FORWARD PUNCH] and [BACK PUNCH]. This might have been a mistake on my part; you might have intended them to be different.
[Spoiler=List]
BASIC MOVELIST:
What was done:
-Changed "[PUNCH 2]" to "[PUNCH 1]" in the PUNCH 2 description. (same with [KICK 2])
-Fixed some spelling ("which", "opponent", "feminine", "disintegrates", etc.)
-Changed the word "Backward" to "Away", to avoid some confusion (at least for me).
-Switched around [FORWARD KICK] and [BACK KICK] to match [FORWARD PUNCH] and [BACK PUNCH]. This might have been a mistake on my part; you might have intended them to be different.
[Spoiler=List]
BASIC MOVELIST:
- IDLE basic standing animation
WALK FRONT foward movement towards the enemy
WALK BACK (IF NEEDED) backwards movement away from the enemy
DUCK an idle stance with your character crouching on the floor
JUMP IN PLACE (IF NEEDED) Jumps vertically in place
JUMP FORWARD jumps towards the enemy
JUMP BACKWARD (IF NEEDED) jumps away from the enemy
PUNCH 1 a basic, weak ground attack
PUNCH 2 a second basic, weak attack that follows after [PUNCH 1]
FORWARD PUNCH a strong attack that launches the opponent away upon impact
BACK PUNCH an evaside, weak attack that launches the oponent upwards
DUCK PUNCH a basic attack performed while crouching [DUCK]
JUMP PUNCH a basic attack performed while any of the [JUMP] actions is performed. AKA a mid-air [PUNCH] attack
KICK a basic, weak ground attack
KICK 2 (IF NEEDED) a basic, weak ground attack that follows after [KICK 1]
FORWARD KICK a strong, delayed attack that launches the oponent away upon impact
BACK KICK an evaside, delayed weak attack that launches the oponent upwards
DUCK KICK a basic attack performed while crouching [DUCK]
JUMP KICK a basic attack performed while any of the [JUMP] actions is performed. AKA a mid-air [KICK] attack
DEFEND a basic, quick defensive maneuver to directly block enemy attacks and reduce their damage while your character is standing [IDLE]
DUCK DEFEND a basic, quick defensive maneuver to directly block enemy attacks and reduce their damage while your character is crouching [DUCK]
AIR DEFEND a basic, quick defensive maneuver to directly block enemy attacks and reduce their damage while your character is mid-air [JUMP]
SPECIAL MOVE 1 An advanced, special move unique to your character which is performed after a special input is performed. Damage and effects are unique to each special move.
SPECIAL MOVE 2 An advanced, special move unique to your character which is performed after a special input is performed. Damage and effects are unique to each special move.
SPECIAL MOVE 3 An advanced, special move unique to your character which is performed after a special input is performed. Damage and effects are unique to each special move.
GRAB A grappling move. your character holds the enemy, rendering it defenseless. Can and will bypass [DEFEND].
GRAB ATTACK A basic attack performed while your character holds the enemy. Follows up after [GRAB]
THROW A basic attack. The enemy is launched away from your character to inflict damage. follows up after [GRAB]
HIT damage taken from a basic enemy attack
HARD HIT damage taken from a strong enemy attack
DUCK HIT damage taken from an enemy attack while crouching [DUCK]
JUMP HIT damage taken from an enemy attack while in mid-air [JUMP]
FACEPLANT [HIT] animation where your character's head directly impacts on the ground
KO animation of your character laying on the ground after being damaged by an attack. or if all your energy has been depleted an the end of a round.
COMEBACK recovering animation. your character goes back to his [IDLE] animation after [KO] animation was displayed.
STRAWBERRY A status ailment. your character is displayed wearing a strawberry costume, rendered completely defenseless. MUST use strawberry template provided.
FROZEN A status ailment. your character is rendered immobile inside of a giant ice block. MUST use ice block template provided.
DEPIXELIZED A special [HIT] frame. your character partially disintegrates.
BURNT A special [HIT] frame displayed after your character is damaged by a fire-based attack.
MIDNIGHT MOE An special, unique animation. your character is transformed into a feminine character of your choice.
WIN POSE 1 Displayed after wining a round
WIN POSE 2 (IF NEEDED) alternative to [WIN POSE 1]


