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Megaman 64 Resource
#4
Ah, I was referring to the VRML ripping method. It guarantees that the models aren't skewed, but for this game, it may mess up things more than 3D Ripper.


Messages In This Thread
Megaman 64 Resource - by Roxas358 - 05-14-2012, 09:55 PM
RE: Megaman 64 Resource - by Peardian - 05-14-2012, 10:41 PM
RE: Megaman 64 Resource - by Roxas358 - 05-14-2012, 11:10 PM
RE: Megaman 64 Resource - by Peardian - 05-14-2012, 11:39 PM
RE: Megaman 64 Resource - by Garamonde - 05-18-2012, 06:24 PM
RE: Megaman 64 Resource - by Gaia - 05-18-2012, 07:05 PM
RE: Megaman 64 Resource - by Garamonde - 05-19-2012, 03:17 PM
RE: Megaman 64 Resource - by RandomRedMage - 05-19-2012, 10:35 PM
RE: Megaman 64 Resource - by TGE - 05-19-2012, 03:21 PM
RE: Megaman 64 Resource - by Roxas358 - 05-19-2012, 08:41 PM
RE: Megaman 64 Resource - by TGE - 05-20-2012, 05:29 AM
RE: Megaman 64 Resource - by Roxas358 - 05-20-2012, 11:15 AM
RE: Megaman 64 Resource - by Garamonde - 05-20-2012, 10:35 AM
RE: Megaman 64 Resource - by Roxas358 - 05-20-2012, 09:55 PM
RE: Megaman 64 Resource - by senjen - 05-21-2012, 03:54 PM
RE: Megaman 64 Resource - by Roxas358 - 05-21-2012, 04:40 PM
RE: Megaman 64 Resource - by senjen - 05-21-2012, 05:45 PM
RE: Megaman 64 Resource - by TGE - 05-22-2012, 10:55 AM
RE: Megaman 64 Resource - by Roxas358 - 05-22-2012, 02:00 PM
RE: Megaman 64 Resource - by Peardian - 07-20-2012, 04:06 PM

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