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[INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine*
#12
the inconsistency in pixel resolution is horrid, and that Deku Tree should be much larger considering Link's size. Not to say that boss room feels really empty and bland.

I think that simply applying a filter in LttP sprites isn't a good idea, but I suppose you can't change them due to being too far in production.


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RE: [INDEV] The Legend of Zelda: The Lost Warrior *Made with Project Zelda Engine* - by Gors - 04-20-2012, 09:09 AM

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