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for the ADM
#19
The only major real difference is that ripping sheets is something people here do for free - it's their spare time. Whereas the artists were paid to create them.
I'm not saying that doesn't give them right to credit for their work, but they work alongside many people at times, and it is impossible to know who to credit directly - so people have to give credit to the company behind the game. It's the easiest means. If people worked hard, they could learn who created the sprites.

Asking for credit for your time to rip them is better than, as an example, paying somebody. So I respect people who do wish for credit - but I will always now write "Credit isn't required" because frankly, I'm never going to see the work people make with my stuff. I have, for sure, but they could easily have just ripped it themselves.


Messages In This Thread
for the ADM - by dg-master - 01-27-2012, 11:27 AM
RE: for the ADM - by Garamonde - 01-27-2012, 12:43 PM
RE: for the ADM - by Maxpphire - 01-27-2012, 12:51 PM
RE: for the ADM - by Proton - 01-27-2012, 01:14 PM
RE: for the ADM - by Gors - 01-27-2012, 01:21 PM
RE: for the ADM - by Random Talking Bush - 01-27-2012, 01:30 PM
RE: for the ADM - by A.J. Nitro - 01-27-2012, 02:09 PM
RE: for the ADM - by dg-master - 04-14-2012, 09:48 AM
RE: for the ADM - by Previous - 01-27-2012, 02:14 PM
RE: for the ADM - by Sengir - 01-27-2012, 03:01 PM
RE: for the ADM - by Previous - 04-14-2012, 09:57 AM
RE: for the ADM - by Random Talking Bush - 04-14-2012, 02:15 PM
RE: for the ADM - by Dazz - 04-14-2012, 03:56 PM
RE: for the ADM - by Random Talking Bush - 04-14-2012, 04:49 PM
RE: for the ADM - by Garamonde - 04-14-2012, 04:10 PM
RE: for the ADM - by Davy Jones - 04-14-2012, 05:27 PM
RE: for the ADM - by Garamonde - 04-14-2012, 05:37 PM
RE: for the ADM - by Davy Jones - 04-14-2012, 05:56 PM
RE: for the ADM - by Dazz - 04-15-2012, 02:58 AM
RE: for the ADM - by Garamonde - 04-15-2012, 11:47 AM
RE: for the ADM - by hannvli - 06-07-2012, 04:23 AM
RE: for the ADM - by Dazz - 06-07-2012, 04:26 AM

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