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Classic Reminiscent Custom Sprites for a Game Project
#11
here, I tried my hand on the muffin.

[Image: 9jaz3.png]

working with 8-bit sprites isn't only looking to its technical part of using three colors per 8x8 tile (in the NES' case; there are actually many other 8-bit videogames with their own quirks). Aside from this limitation, you need to accurately use each of your available resources to make it instantly readable, understandable to any viewer. That's why working with colors in mind is a terrible thing to do.


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RE: Classic Reminiscent Custom Sprites for a Game Project - by Gors - 03-15-2012, 10:17 PM

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