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Classic Reminiscent Custom Sprites for a Game Project
#8
a word of advice before you do any more progress: amount of colors used has nothing to do with processing power.

what you call 8bit is nothing but a misconception towards old, low spec graphics used on early systems but ultimately has nothing to do with how many colors or wich colors do you use, nor even its size of said graphics. a computer system could house several 8 bit processors to enhace its performance.

as for your subject, i dont clearly see where are you going with this. it seems you are more focused on the color palette form where you are going to pick colors rather than on the actual desing and readbility of your sprites, wich is a terrible way to work, since without readbility or a proper, well planned desing, your sprites will look like random blobs of color.


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RE: 8 to 15-bit Custom Sprites for a Game Project - by Cobalt Blue - 03-15-2012, 07:48 PM

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