That's sort of the problem with NES/Genesis Ripping, the palettes are often different based on Emulator to Emulator. I used FCEUX (Famicom Ultra) for ripping. However, most of the rips for the NES I have done do not have the white bleed through problem (White is transparent and other things pass through the sprites) compared to the other rips I have seen on the site. I mean, if you do find the official palette, you can recolor them if you wish and put the tag on the sheet stating that you redid the palette or something.
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