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[GAME] [ALPHA] Project: RoFL
#3
Gotta say, it's not too shabby, although having that many keys makes it complicated to jump into the game. But when you get the abilities one by one in the actual game, that shouldn't be too much of a problem.
I do hope, though, that the title isn't final. It doesn't speak for the game - The title should somehow represent what it is about. And I didn't find the key that makes the bland character roll on the floor and laugh.


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[GAME] [ALPHA] Project: RoFL - by ChaosBlazeX - 02-09-2012, 09:01 AM
RE: [GAME] [ALPHA] Project: RoFL - by Previous - 02-09-2012, 02:17 PM

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