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Color continuity with sprite ripping
#2
Maybe pausing the emulator causes it to darken the screen a slight bit (to indicate it is paused)? I know MAME does this to a larger extent.


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DeSmuME has both a map (layers) and a tile (raw graphics) viewer in the "Tools" menu. Maybe that would work a bit better for you?
[Image: TMP000055.jpg]


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RE: Color continuity with sprite ripping - by John2k4 - 01-29-2012, 05:16 PM

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