12-19-2011, 04:13 AM
(12-16-2011, 09:49 AM)Mighty Jetters Wrote: I'll try and get around to trying this out sometime.
Also, this is a personal pet peeve of mine but I hate when the jump and shoot buttons are inverted, as it's quite difficult and uncomfortable for me to play games like that and I can't see how anyone would find it comfortable. I just wonder if Jump couldn't be X and Shoot couldn't be Z, it'd make more sense.
But ranting aside, this does look pretty neat and I hope I can make time to try this out.
Thanks. As far as the buttons they are the way they are because that's how the engine had them when I got it. Since I'm going to be implementing the button configuration routine from the Damaged Megaman Example that won't be an issue at all. Probably two demos from now the button config will be done since I want to finalize the physics first. Actually, the jump button is already configurable in the code it's just not being taken advantage of yet.

