12-07-2011, 10:42 AM
I looked at Angelo's file and it looks good. The only thing I wold suggest is changing a few things in the .dae so that the textures load with the model. But that's not something You have to do if You don't want to. But if You want to fix that, then here's a tutorial by Peardian.
[spoiler=Tutorial]
When you open up the DAE, you'll see a section like this near the very top:
This is what gives the locations of the textures for the loaded model. Unfortunately, Noesis doesn't really set these properly, so you have to tweak them yourself. You want it to look like this:
The unnecessary folder paths were removed, and the file extension was added to the end. That way, the textures will load properly when you open the model.
[/spoiler]
You will need Notepad++ or something else that can read the files correctly. You just right click on the .dae and click Edit with Notepad++.
[spoiler=Tutorial]
When you open up the DAE, you'll see a section like this near the very top:
Code:
<image id="Image">
<init_from>../../Programs/Noesis/EmongaEyeNl</init_from>
</image>
<image id="Image1">
<init_from>../../Programs/Noesis/EmongaBodyNl</init_from>
</image>
<image id="Image2">
<init_from>../../Programs/Noesis/EmongaMouthNl</init_from>
</image>
</library_images>Code:
<image id="Image">
<init_from>EmongaEyeNl.png</init_from>
</image>
<image id="Image1">
<init_from>EmongaBodyNl.png</init_from>
</image>
<image id="Image2">
<init_from>EmongaMouthNl.png</init_from>
</image>
</library_images>[/spoiler]
You will need Notepad++ or something else that can read the files correctly. You just right click on the .dae and click Edit with Notepad++.

