11-23-2011, 11:48 AM
(11-23-2011, 12:59 AM)Roxas358 Wrote:(11-22-2011, 11:10 PM)GrimmJeel Wrote: I wanted know how you ripped these because, I'm also trying to rip them and would like to help
Here's the files You will need.
Models
SZS Modifier
Brres viewer
Noesis
Optional.
Notepad++
[spoiler=Instructions]
1. Open SZS. Then go to file>open. Change "Files of type:" to "All Files". Locate the ObjectPack.arc and open it.
2. Expand the subtrees. Left click a file and then right click on it. In the popup menu select Export Raw Data. In the new popup window, choose a location for the file, then save it as ??.brres.
3. Now You can close SZS and open Brres viewer. Go to File> Open Files. Now open the .brres You saved earlier. After the file loads in Brres viewer You can go File>Export All Files. Change texture to png. Choose if You want to separate the files by type and if You want to Create one folder for each Brres file. And then save as a .psk or .md5.
4. Now You can close Brres viewer and Open Noesis. Once in Noesis go to File>Open File and find Your .psk or .md5. After that go to File>Export. Choose the Main output file type, the additional texture output. Set Flip UV so that the textures show up correctly in a 3D modeling program. Then press OK.
5. Now You can open the model in any 3D modeling program You want.
Optional. If You export a .dae, You can open it in Notepad++.
Look for a section that looks something like this:
Code Wrote:<library_images>
<image id="Image">
<init_from>./Rupee.0</init_from>
</image>
</library_images>
In this case remove the ./ and add .png after Rupee.0. Doe that will make the textures be applied in modeling programs.
Next search for:
Code Wrote:<shininess>
<float>0</float>
</shininess>
Change the 0 to 50. This may show up a few times. It depends on how many textures are on the model. Doing this will remove the bright white color from the model in at least Blender.
That's all the steps.
[/spoiler]
And just so You know. I'm already working on Princess Zelda.
Thanks man I'll try to contribute a lot


