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ePSXe Emulator + 3D Ripper DX = FLAT
#2
The resulting capture will always be flat, because ePSXe and all PSX consoles emulate the Z-buffer (which is depth).
You could take two captures from the exact front and side of the model, and try combining the two together to make one model. Unfortunately this is near-impossible to pull off acurately.
Refer to my other post here for alternative PSX model capturing methods.


Messages In This Thread
ePSXe Emulator + 3D Ripper DX = FLAT - by jb3777 - 10-04-2011, 01:25 PM
RE: ePSXe Emulator + 3D Ripper DX = FLAT - by Friedslick6 - 10-04-2011, 05:24 PM

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